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Personal project · Playable preview

Slimefall

Choose the Mage, the Archer or the Knight and survive the Slime King's waves: shooting is automatic, and each level you pick 1 of 3 upgrades. Works on desktop and mobile.

  • C#
  • Unity 2D
  • Pixel art
  • Mobile

~11 MB download the first time

On mobile the game opens in fullscreen.

Slimefall · preview · Unity 6

About the game

The Slime King fell from the sky and his goo corrupted the forest. Pick a hero, survive 15 waves of slimes and corrupted creatures, and build your run with upgrades, skills and relics.

  • Three heroes with their own Special: Mage, Archer and Knight
  • A 15-wave run, with a boss every 5 waves and the Furious Slime King at the end
  • Attributes with rarities, skills, relics and a shop between waves
  • Classic, Endless and Campaign modes, with gold and star meta-progression
Slimefall
Slimefall artwork: the Slime King and the Archer, Knight and Mage heroes surrounded by forest creatures
Artwork made from the game's sprites.

Before you set sail

  • Desktop or mobile

    On mobile, use the on-screen joystick; on desktop, keyboard or gamepad.

  • Sound after the first tap

    Browsers only allow audio after you interact with the page.

  • Heavier first load

    After the first time, your browser caches the game.

  • Progress saved in your browser

    Gold, heroes and records are saved in this browser only. Private windows do not keep progress.

Controls

WASD /Arrows
Move the hero
On-screen joystick
Move on mobile
Space
Hero special
Esc
Pause