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Hi, I'm
Gabriel Pampolin

Full Stack developer with 4 years building websites and web applications with PHP, JavaScript, Laravel and WordPress: fast, accessible and integrated with APIs and CRMs.

years of experience
4+
websites shipped
15+
game in development
1
~/gabriel — zsh

❯ whoami

gabriel — full stack developer @ Studio Visual

❯ cat stack.txt

php · laravel · javascript · typescript · node

python · c# · c++ · unity · mysql · mongodb

❯ ls ~/focus

apis/ integrations/ performance/ seo/ ai/

❯ cat hobbies.txt

games · unity · super-pirate

❯

About me

Clean code, delivery that scales.

I'm a Full Stack Developer at Studio Visual, where I started as an apprentice in 2022 and now work as a mid-level developer. I work from layout to deploy: WordPress themes with Sage, Blade and Tailwind, REST APIs, webhooks and integrations with CRMs such as Salesforce and HubSpot.

I like solving problems that make a difference to the people using the site: fast search and filters, forms that actually deliver the lead, pages that load well on mobile and rank on Google. I use Artificial Intelligence tools every day to be more productive without compromising code quality.

What I do

What I build.

More than 15 websites shipped to production for companies in construction, manufacturing, tourism, services and e-commerce.

01

Corporate websites and landing pages

Fast, accessible, search-ready pages with content managed from the dashboard.

  • Critical CSS
  • Core Web Vitals
  • Technical SEO
  • Accessibility
02

Portals and catalogs

Search and filters by location, category and features, including multilingual sites.

  • Search and filters
  • Geolocation
  • Multilingual
  • AJAX
03

Integrations and forms

Leads that land in the right place: forms connected to CRMs, APIs and webhooks.

  • Salesforce
  • HubSpot
  • REST APIs
  • Webhooks
04

E-commerce

WooCommerce stores with custom checkout, cart and customer area.

  • WooCommerce
  • Checkout
  • Shipping
  • My account
05

Content portals and blogs

Editorial structure with authors, categories, search and content migration between platforms.

  • Editorial
  • Migration
  • Schema
  • Consent Mode
06

Architecture and delivery

Themes with reusable components, coding standards and automated deploys.

  • Sage
  • Blade
  • GitHub Actions
  • Code review

Stack

Tools I use every day.

Back-end

01

APIs, business rules and integrations.

  • PHP
  • Laravel
  • Node.js
  • Python
  • C#
  • C++
  • REST APIs
  • Webhooks
  • Composer

Front-end

02

Fast, responsive and accessible interfaces.

  • JavaScript
  • TypeScript
  • HTML5
  • CSS3
  • Tailwind CSS
  • Vite
  • Web Components

WordPress

03

Modern themes with a Laravel architecture.

  • Sage 10/11
  • Acorn
  • Blade
  • ACF
  • WooCommerce
  • Polylang

Data

04

Relational and non-relational databases.

  • MySQL
  • MariaDB
  • MongoDB
  • Content migrations

Tools

05

Workflow and continuous delivery.

  • Git
  • GitHub Actions
  • Docker
  • Code review
  • Applied AI

Beyond the web

06

Games and other languages.

  • Unity
  • Game dev
  • Game design
  • Java

Career

Experience and education.

  1. Nov 2023 — present

    Mid-level Full Stack Developer

    Studio Visual · Arujá

    • Development and maintenance of web applications with PHP, JavaScript and Node.js
    • Building and integrating REST APIs, webhooks and CRMs
    • MySQL, MariaDB and MongoDB databases day to day
    • Using AI to boost development productivity
    • Collaboration with design, back-end and infrastructure; team code reviews
  2. Aug 2022 — Nov 2023

    Developer Apprentice

    Studio Visual · Arujá

    • Supporting the development of web systems
    • Bug fixes and continuous improvements
    • Hands-on learning in real production environments
  3. Completed Jul 2025

    Systems Analysis and Development (associate degree)

    Descomplica

Personal project

Super-Pirate

Naval action RPG in C# and Unity

My lab outside the web: a top-down naval combat game inspired by Pirate Storm. You start with a battered sloop, hunt sea monsters and enemy ships, and turn your boat into a floating fortress.

  • Game Design Document, architecture and roadmap written before the first line of code
  • Code organized by domain: combat, enemies, items, world, UI and saves
  • Enemy AI as a state machine: patrol, chase, attack and flee
  • Economy of gold, ammo and repairs, with ship and equipment progression
  • C#
  • Unity 2D
  • Game design
  • Applied AI

Playable preview available on desktop.

Concept art of Super-Pirate's starting ship
Super-Pirate title screen artwork: a pirate galleon at sea at sunset, with a harbor town in the background
The game's title screen artwork.

Contact

Have a project or a role in mind? Let's talk.

I reply quickly by email or LinkedIn.